feotakahari: (Default)
feotakahari ([personal profile] feotakahari) wrote2024-09-28 03:49 pm

From a post about Scarlet Hollow

“The ghost hunt in Episode 3 was originally more of an active puzzle . . .

“Again it violated the no-wrong answers thing. Likewise, if there was no real consequence to getting things wrong, it would just be solvable via brute force.”

So they made something where you have no challenges and no chance of even brief, temporary failure? Does that even qualify as a game anymore?


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