Actually, the specific game I had in mind in my comment was Celeste, which
expressly chose to frame it as an accessibility tool, rather than a cheat
mode! It's even called accessibility mode, IIRC. I really like how they
framed it and dealt with it, though I wish they'd had options to change
text size; one of my friends had trouble with it due to that, which seems
so sad after all the labor they put in on more complex things (game speed,
removal of fatigue mechanic, etc.)
But I guess they maybe never considered a blind player who has no trouble
tracking movement but struggles with small text. One step at a time, I
guess! I'd love to see more games do stuff like that; I would be way more
inclined to play some games if I could turn jump scares off, for instance.
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Actually, the specific game I had in mind in my comment was Celeste, which expressly chose to frame it as an accessibility tool, rather than a cheat mode! It's even called accessibility mode, IIRC. I really like how they framed it and dealt with it, though I wish they'd had options to change text size; one of my friends had trouble with it due to that, which seems so sad after all the labor they put in on more complex things (game speed, removal of fatigue mechanic, etc.)
But I guess they maybe never considered a blind player who has no trouble tracking movement but struggles with small text. One step at a time, I guess! I'd love to see more games do stuff like that; I would be way more inclined to play some games if I could turn jump scares off, for instance.