feotakahari (
feotakahari) wrote2019-03-12 09:09 am
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Credit to stardust_rifle for helping me figure this out
There’s a weird tinge to the trigger warning discourse. It always feels like not just “I don’t have to give you trigger warnings,” but “you don’t really need trigger warnings” or even “you don’t deserve trigger warnings.” I just figured out what it’s like.
It’s like “people with disabilities don’t deserve to be able to beat this video game.”
It’s like “people with disabilities don’t deserve to be able to beat this video game.”
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Or that "trigger" and "dislike" are two things. In keeping with the mentality that invented the concept of “verbal assault” to deliberately conflate merely hearing what she doesn’t want said to physical assault on the feminist’s person (making both punishable by law!), so the legitimate term and concept of environmental triggering of PTSD has been redefined by the hugbox snowflakes (or “flakes” for short) to be anything they don’t like.
As Stephen Fry said, “… ‘I am offended by that.’ Well, so effing what.”
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Like, it's a game. For fun. Why drive myself crazy for bragging rights?
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Full agree. I have no qualms about using cheat codes er, “accessibility tools” (thank you - I like that!) to get the most out of the computer program I spent money for.
After all, wouldn’t you want real life cheat codes? God mode, noclip, notarget, a saved-game editor… *grin*
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Actually, the specific game I had in mind in my comment was Celeste, which expressly chose to frame it as an accessibility tool, rather than a cheat mode! It's even called accessibility mode, IIRC. I really like how they framed it and dealt with it, though I wish they'd had options to change text size; one of my friends had trouble with it due to that, which seems so sad after all the labor they put in on more complex things (game speed, removal of fatigue mechanic, etc.)
But I guess they maybe never considered a blind player who has no trouble tracking movement but struggles with small text. One step at a time, I guess! I'd love to see more games do stuff like that; I would be way more inclined to play some games if I could turn jump scares off, for instance.