feotakahari: (Default)
[personal profile] feotakahari
There are two separate endings that you can only get if you murder Parvati’s girlfriend, depending on when you do so. They’re heartbreaking and beautiful, and I have no idea why they were created. There’s no quest associated with killing Parvati’s girlfriend. You don’t get anything for doing it. She doesn’t attack you or obstruct you in any way. The only reason to do it is if you’re just killing everything in your general vicinity.

I’ve seen two different trailers for The Outer Worlds play up the fact that you can kill almost everyone. The game certainly does a good job of responding if, say, you murder Ellie’s parents in front of her. But I’m not sure by what metric this makes for a better game than just doing the “essential NPC” thing Skyrim does. Why is killing, specifically, a thing that needs to be so integrated into the game that you can do it any time to anyone?

(I know Undertale addresses this, but I don’t like Undertale either.)
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feotakahari

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