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Surprisingly, my problem with Alan Wake 2 so far is that it’s not on enough levels of postmodernism. Hell, it’s not even in the eighteenth century—I’m pretty sure these writers wouldn’t be able to come up with The Sphinx. They just know how to be self-referential about horror, noir, and writers with inflated egos, not how to take the pieces of a story apart and build something new with them.

To give an example of what I’m looking for, there’s a game where the secret ending has you rewrite the story so that the villain is a tragic hero, forcing him to die to fit tragedy tropes. I’m pretty sure Alan Wake 2 isn’t gonna be that smart.

feotakahari: (Default)
One thing I really dislike about Hi-Fi Rush. Chai killing seemingly sapient robots, and occasionally other humans, is pretty dissonant with the overall tone, but the dissonance seems to be part of the joke. Like the game is going “This would be kinda fucked up if you took it seriously, but nothing in this game should be taken seriously, so we’ll discreetly but repeatedly gesture at how unfunny it is, because the gesture itself is funny.” And that’s entirely too far up its own ass. It reminds me of that “Undertale Prime” post, and it demonstrates why Undertale is a dozen times better than “Undertale Prime” would have been.

(Mind you, I still dislike Undertale, but that’s me talking. I dislike almost anything postmodern that isn’t Princess Tutu.)

Arknights

Dec. 8th, 2023 02:16 pm
feotakahari: (Default)
My basic view of the Doctor as a character: I look at Lauds and Vespers, and I run screaming in the opposite direction. L&V is about the Doctor as both a PC and a fundamentally alien presence, something that puppeteers the world rather than acting within it. I focus on them as a character within the world who may have nothing to do with the player at times.

(Really, this is just “Feo hates postmodernism” on a smaller scale. I didn’t like the Who is Real event either.)
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Who originated the genre of fourth-wall-breaking urban fantasy comics with wild tone shifts? Was Megatokyo like that?

(I just realized there’s a throughline between El Goonish Shive and Empowered, and I’m not sure which one that comparison insults more.)
feotakahari: (Default)
All of these people need better taste in video games.
feotakahari: (Default)
Just when I began to ease up on postmodernism as not necessarily bad, I tried to play Void Stranger. It’s like the devs considered it as an art piece you admire rather than as a game you play around with. No undos, constant autosave, can’t retry levels even if you missed collectibles needed for the good ending, apparently can’t restart the game from the beginning until you get at least one ending, and has finite lives in a genre that normally encourages experimentation. You play it their way, or you don’t play it at all.
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In retrospect, the “Undertale Prime” post is dumb as hell. The idea behind the post is that pacifism in Undertale is stupid because it relies on your position as a player, while Frisk the character has every reason to fight back against people who try to kill him. But you’re not playing as Frisk! You’re explicitly playing as you, an entity beyond the Undertale universe who uses Frisk as an avatar. Sans directly asks whether you, as a godlike figure who controls the flow of time for Undertale’s characters, have a responsibility to them that Frisk doesn’t have.

To be clear, I dislike Undertale and think the meta stuff is dumb. But you need to at least engage with it if you’re going to criticize it.
feotakahari: (Default)
Real talk: Kotaro Uchikoshi is a shitty writer, and the reason so many games inspired by his work are absolute garbage is precisely because they imitate his flaws. What little I’ve seen of Kazutaka Kodaka’s work seems similar.
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David J. Prokopetz isn’t the death of art, but he is standing on the corpse and laughing.
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There’s a kind of movie that’s self-aware enough to make fun of its own stupid gimmicks, but not self-aware enough to stop using them. Rescue Rangers is the limit of how good one of those movies can be. It’s the kind of movie that makes fun of cartoon characters who try to stay relevant by rapping, then has terrible cartoon rap. It makes fun of terribly animated 3D eyes while having some terribly animated eyes. It’s funny, but it’s completely up its own ass, and I don’t think it would be possible to make a better movie in this style.
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This thought isn’t really going anywhere, but: the things I dislike about postmodernism can be divided into a much larger part and a much smaller part. The much larger part is metafiction. The much smaller part maps almost 1-to-1 with “things people quote or reference when they say Kill Six Billion Demons is awesome and everyone should read it.” Everything people want to promote about that series just rubs me the wrong way.
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That was a really clever, really annoying approach to the twist from Undertale.

Read more... )
feotakahari: (Default)
Arknights: does it really matter if the people in the painting are real? After all, none of the characters in this game are real.

Me:: it matters because I choose to suspend disbelief as part of the artist-audience contract and pretend your story has meaning until the curtain falls. Yes, it’s true that the characters aren’t real, but your story would be boring and pointless without the pretense your characters are ”real” during the story. If you drop kayfabe, then there’s no reason to feel emotion about all the death and suffering you clearly expect me to care about at other points in the story. You absolute tool.

(On the other hand, characters aren’t real when the curtain falls. So fans, please stop saying artists are sex offenders because of things they wrote their characters doing.)
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Games are fundamentally about limitation. Walking across an area isn’t a game, but hopping across an area in a specific pattern becomes a game, because you accept limitations on your movement. Any game that goes “look at how dumb you are for following the path I’ve limited you to following!” might as well be saying “look at how dumb you are for playing baseball and not just hitting the other team with your bat!”
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This whole Homestuck thing about “meat or candy” reminds me of why Danganronpa pissed me off so much. There was a recurrent assumption that the reason you were playing the game was that you wanted to see young, attractive people get into sexually suggestive situations and/or get brutally murdered. Sometimes it mocked you or criticized you for this desire, other times it amped everything up in order to rub your nose in how you “wanted” this, and either way, it felt completely irrelevant to how I wanted to solve logic puzzles. Do I want meat or candy? I want to see you create according to your own interests, not try to extrapolate some version of me!

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