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This may or may not be a series; I haven’t decided yet.
Ripuka initially seems like the most shallow character in a shallow game. Her only apparent motivation is that she really, really likes killing people. She’s almost invulnerable, but she’s incapable of following a long-term plan or strategy. Even if she knows it would benefit her to leave someone alive, she’ll still kill them just for being nearby.
Ripuka is one of the few characters who’re aware that the timeline is changing. She recognizes that something from beyond her universe is leading the protagonists into situations where they die horribly, then turning back time to prevent their deaths. She thinks the entity is doing it on purpose so as to enjoy killing over and over. She simultaneously worships it as a “God of Death,” loves it as the one being that might understand her, and wants to kill it, because that’s what she does to things she loves. In the meantime, she tries to get its attention by murdering the protagonists in creative new ways.
There’s DLC that adds an alternate version of Ripuka to your combat party. None of the other characters are aware she exists, and she doesn’t affect the plot. She just prays directly to you, her god, trying to make sense of it all. She’s finally in a situation where she can do nothing but kill again and again, and she’s discovered that even she wants more out of life than this—but what? What could make her happy, besides killing the entity that put her in this situation in the first place?
Ripuka does have an ending. When her world and the protagonists’ world are integrated into one, she comes with it, into a reality where she’s a composer instead of a killer. She resents her new workload, but she seems happy that you found a purpose for her. She’ll continue on in this new life, even as you leave her behind.
Ripuka initially seems like the most shallow character in a shallow game. Her only apparent motivation is that she really, really likes killing people. She’s almost invulnerable, but she’s incapable of following a long-term plan or strategy. Even if she knows it would benefit her to leave someone alive, she’ll still kill them just for being nearby.
Ripuka is one of the few characters who’re aware that the timeline is changing. She recognizes that something from beyond her universe is leading the protagonists into situations where they die horribly, then turning back time to prevent their deaths. She thinks the entity is doing it on purpose so as to enjoy killing over and over. She simultaneously worships it as a “God of Death,” loves it as the one being that might understand her, and wants to kill it, because that’s what she does to things she loves. In the meantime, she tries to get its attention by murdering the protagonists in creative new ways.
There’s DLC that adds an alternate version of Ripuka to your combat party. None of the other characters are aware she exists, and she doesn’t affect the plot. She just prays directly to you, her god, trying to make sense of it all. She’s finally in a situation where she can do nothing but kill again and again, and she’s discovered that even she wants more out of life than this—but what? What could make her happy, besides killing the entity that put her in this situation in the first place?
Ripuka does have an ending. When her world and the protagonists’ world are integrated into one, she comes with it, into a reality where she’s a composer instead of a killer. She resents her new workload, but she seems happy that you found a purpose for her. She’ll continue on in this new life, even as you leave her behind.