Mar. 5th, 2020

feotakahari: (Default)
1): Having money to buy magic items is a big deal, so talking to people makes you less powerful than robbing them. (I’ve heard this is less of a thing in 5E.)

2a): The ability scores you roll at level 1 determine what you’ll be able to do for the rest of the game. If your Fighter has an epiphany at level 5 and becomes a Paladin, you’d better have put some points in Charisma.

2b): Minmaxed characters are flat-out more effective than balanced characters, and I find characters with a variety of traits more interesting to roleplay. (This is why I liked Pillars of Eternity, where the Strength equivalent also affects magic damage, and the Charisma equivalent makes you better at dodging.)

3a): Half of the stats are used for both social and combat, and the other half are used purely for combat. A fighter is useless for talking, while a sorcerer can kill things just like a fighter can.

3b): Aiee, it’s CoDzilla!

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