Mar. 5th, 2020

feotakahari: (Default)
1): Having money to buy magic items is a big deal, so talking to people makes you less powerful than robbing them. (I’ve heard this is less of a thing in 5E.)

2a): The ability scores you roll at level 1 determine what you’ll be able to do for the rest of the game. If your Fighter has an epiphany at level 5 and becomes a Paladin, you’d better have put some points in Charisma.

2b): Minmaxed characters are flat-out more effective than balanced characters, and I find characters with a variety of traits more interesting to roleplay. (This is why I liked Pillars of Eternity, where the Strength equivalent also affects magic damage, and the Charisma equivalent makes you better at dodging.)

3a): Half of the stats are used for both social and combat, and the other half are used purely for combat. A fighter is useless for talking, while a sorcerer can kill things just like a fighter can.

3b): Aiee, it’s CoDzilla!

Profile

feotakahari: (Default)
feotakahari

July 2025

S M T W T F S
   1 2 3 45
6789101112
13141516171819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 5th, 2025 09:14 pm
Powered by Dreamwidth Studios