I’m playing Hard West 2
Aug. 21st, 2024 05:03 amGin: Likable in roughly the same way as one of the more tolerable Grand Theft Auto protagonists. His +1 damage bonus after getting a kill is so much more useful than it sounds. His special would probably be useful if I ever remembered it.
Laughing Deer: This feels kinda racist, especially the howls he makes when he uses his special. He arguably has the most interesting arc, though, as he confronts the violent anti-settler movement that once dominated his life. Focused entirely on short-ranged attacks, so I find him hard to use.
Flynn: The token “selfish” character who advocates whatever course of action earns the most money. I feel like she could stand to grow up a bit. Still, she’s the only character who can directly move enemies out of cover.
Bill: An exhausted former villain, looking for a place to die (again.) Has the move speed of a shambling corpse. The best user of the Hand Cannon, with a damage bonus and immunity to the drawback. His special is pretty weak, but it can damage every enemy in sight.
Cla’lish: Two Native American PCs in the same game? You’re spoiling us. Provides a desperately needed contrast to Laughing Deer, but I’m not that into her in her own right. Her weapon bonuses combine very poorly, so you’ll probably want to give her a pistol even though she gets no bonuses with them at all. Her summon is mildly useful as a desperation move when you’re about to be overrun.
Lazarus: They’re really not trying to hide that he’s the narrator from the first game. Tends to advocate the “good” choices to Flynn’s “bad” ones, but I find him narrow-minded sometimes. Says some surprisingly badass stuff in combat. His special has the biggest effect on gameplay, encouraging risky play where you offload all damage onto him and then dump the injuries onto some unfortunate enemy. (Or even keep the injuries, because he heals every time he kills something!)