feotakahari: (Default)
[personal profile] feotakahari
If cultural appropriation is what happens when you take a culture and don't respect it, then FAITH shows why that's better than the alternative. FAITH has total respect for Catholicism, and it meticulously crafts a world where people who aren't Christians worship evil demons, working at an abortion clinic will get you possessed, and exorcists are doing a good but misunderstood thing by torturing people to drive the demons out. It creates an uncomfortable worry--does the developer actually believe this? Does he think the real people who were--sometimes still are--tortured for the sake of exorcism were possessed by real demons? And that's not something I want to have to think about in my fiction. If an author is writing about changelings, I want to know they don't actually believe in setting autistic children on fire. If an author is writing about one of the many variations of "woman who secretly has evil powers she uses to attack innocents," I want to know they don't actually believe their neighbor is a monster. My experience of culture is that a lot of it's about who you hurt or kill, and since I'm not very fond of hurting or killing, I'm all for treating cultures with as little respect as possible.
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