Aug. 1st, 2020

feotakahari: (Default)
Imagine a villain so far above you intellectually that he can model your mind within his own. He can predict anything you would say or do in any possible situation.

He's in the middle of doing standard villain things when you confront him. You can't fight him, so you try to reason with him instead. You argue whether he's really doing the right thing, and whether the universe will actually benefit from his actions.

Except you don't, because before you finish your first sentence, he's already thought of what you would say. Some of it was surprisingly convincing. So he stops and wanders off, while you wonder what in the world that was about.
feotakahari: (Default)
In retrospect, Omensight was what I wanted Radiant Historia to be.

In Radiant Historia, almost every possible timeline will lead to the destruction of the world, and it's up to you to find the one path to safety. So you try every possibility, even ones that make you uncomfortable, just throwing stuff at the wall to see what sticks. Then you realize that "what sticks" is 90% traditional Japanese collectivist morality and 10% valuing your friends over strangers. You never have to do anything that makes you uncomfortable, so long as you're never made uncomfortable by traditional Japanese collectivist morality.

In Omensight, none of the paths that are available to you will save the world, because you simply don't know enough. In one timeline, you save and befriend someone, and you get information. In another timeline, you murder her to impress someone else, and you get different information. You spend a lot of time being uncomfortable, no matter what your morals are, because your actions aren't driven by morals, but by desperation.

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