(no subject)
Aug. 6th, 2022 03:01 amOld, old take, but Soul Sacrifice would have been so much less frustrating if it swapped the short-term benefits of killing and sparing.
Long-term, the more you kill, the fewer hits it takes to kill things. That makes intuitive sense. So the benefit for sparing is that you can take more hits without dying.
Short-term, whenever you spare, you get healed. But you need more healing if you can’t take a hit because you killed too much. And whenever you kill, it repairs the little tokens you use to attack. So if you usually spare, your tokens are always on the verge of breaking because you need to hit things a gazillion times to drop their HP down. If you kill, you can get around this by repairing tokens that heal you when used, but your only way around this if you spare is to get really good at using that blood spray attack that costs HP instead of breaking tokens, and I never really figured out how to aim the blood spray.
(Also, you get worse battle rewards the longer it takes to win, and if you spare a lot, it takes forever to win battles.)
Long-term, the more you kill, the fewer hits it takes to kill things. That makes intuitive sense. So the benefit for sparing is that you can take more hits without dying.
Short-term, whenever you spare, you get healed. But you need more healing if you can’t take a hit because you killed too much. And whenever you kill, it repairs the little tokens you use to attack. So if you usually spare, your tokens are always on the verge of breaking because you need to hit things a gazillion times to drop their HP down. If you kill, you can get around this by repairing tokens that heal you when used, but your only way around this if you spare is to get really good at using that blood spray attack that costs HP instead of breaking tokens, and I never really figured out how to aim the blood spray.
(Also, you get worse battle rewards the longer it takes to win, and if you spare a lot, it takes forever to win battles.)