Aug. 29th, 2024

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“Oji Tensei: The Villainess’s Days of Aging Gracefully, the story of a haughty villainess who awakens from execution to find she’s been reborn in modern Japan…as a middle-aged man.”
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 Game: Do you want the happy ending or the depressing ending?

Me: The happy ending, I guess? Why would I want the depressing ending?

Game: Just as well. The happy ending was the one we put all the effort into.

Me: So why even make such a perfunctory, anticlimactic depressing ending?

Game: So our Steam page can say “your choices have consequences.”

Sometimes I actually prefer the depressing ending, but even then it seems like the devs cared less about it than I did (e.g. Heart of the Woods.)

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The realization that, despite Siege Arknights being a Chinese game’s reference to a Japanese visual novel’s genderbend of a British mythological figure, the closest thing she has to a real-world ethnicity is “vaguely Turkish.”
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Sometimes I remember the time I went in for a job interview, and I was surrounded by brown people except for the light-skinned interviewer. The interviewer said, apparently seriously, that I might feel isolated at this location because there was nobody else there.

I see brown people. Walking around. They definitely know they’re brown.

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