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Last night’s dream was about a video game with dual worlds.

The first world was a cutesy game in a seemingly child-friendly style where the mechanics were built around combat. Authority figures were corrupt or helpless, intractable social issues were ignored instead of resolved, and you were hopelessly ill-equipped to make things better.

The second world was a parallel take on the same characters, as an unabashedly idealistic porn game. Not child-friendly in the least, but no combat whatsoever.

The game had a framing device with the developer discussing what he wanted to make. The first world was the kind of game he’d spent his career reluctantly making for publishers and storefronts. The second world was what he made for himself.

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