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[personal profile] feotakahari
I think what ultimately killed Blood is Mine was a problem with interactive comics as a format. The author had Jane face things that posed a great danger, so the players came up with more and more ideas to prepare and even the gap. He was good about creating time limits, but he still ended up with a lot of downtime that was just “and what other action will you take to prepare?” He couldn’t montage or time-skip without being unfair to the players, but all the events that happened during downtime built up so much continuity that by his own admission, he could no longer keep track of everything. So he skipped downtime in a non-interactive ending where he could dictate that Jane was prepared enough and ready to fight.

This was great for Jane’s characterization, though. She saw some of her friends horribly injured and nearly killed, and the author portrayed her as terrified of losing them, struggling between the desire to keep them safe and the desire to stop the villains.
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