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 I’m thinking about Horizon Zero Dawn in relation to Fragile Dreams: Farewell Ruins of the Moon. Both of them get a lot of mileage from messages left behind just before the apocalypse, and what people thought about when they knew they were going to die. In Fragile Dreams, this sort of tragedy is the game’s bread and butter. In Horizon, it’s something that occurs in between death-defying adventures through the remnants of the old world.

Fragile Dreams does a lot of things right. The message from the suicide bomber, when he realizes the world is going to end before he gets the chance to end himself, is one of the most chilling things I’ve ever heard. But it’s also an emotionally draining endurance run, and I reached a point where I couldn’t even have reactions anymore. I think Horizon is actually a better game, because the heroism makes the loss sting all the more.

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