feotakahari: (Default)
There’s an interesting thing in Ghost of Tsushima where it’s great with character development on the larger scale, but it struggles with consistency on the micro level. A character will have an interesting mission where they express opinion A, and then they’ll have a later mission where they express contrary opinion B, and it doesn’t feel like they changed their mind, it feels like they needed to be written differently for the different plot beat. It’s never a big enough difference to sink a character’s development, and they’re pretty likable overall. It just bugs me.
feotakahari: (Default)
Still playing Ghost of Tsushima, and the war dogs are too cute to kill.
feotakahari: (Default)
I like that killing doesn’t feel fun in this game. Fluid? Certainly. Satisfying? In a grim way. But it’s ugly and messy and horrible, and it feels like something the main character does because he has to, not because he wants to.

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feotakahari

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