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If there’s one game I want people to please play already, it’s Guile & Glory: Firstborn. No blade can kill the monsters you face, so you shove them into spikes and pull them into pits. There’s no luck to it--do the same thing, and monsters will always react the same way. Your challenge is one of prediction and positioning, luring each monster into a place where you can kill it.
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A lot of people compared this to Into the Breach, but it's really more like Deadly Rooms of Death for people who aren't masochists. Like DROD, there's no miss chance, no random choices from the AI, and no excuses besides your own incompetence if you get yourself killed. But unlike DROD, you can level up, change your loadout, or even take a hit and accept a lower score. There are outcomes in between "choose exactly the sequence of steps the dev intended" and "die horribly," and the bonus objectives encourage excellence without mandating it.

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feotakahari

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