feotakahari: (Default)
You know what, I’m just gonna do some misc Pillars of Eternity gushing:

1): It’s so much harder to minmax, because every stat is at least slightly useful to every class. The equivalent of Strength also improves your spell damage, Charisma determines your armor class, and when you push someone flat to the floor, your Intelligence determines how long until they get back up. Choosing to have a terrible stat actually feels like you’re giving something up.

2): The second game does a lot of stuff to make it more “approachable.” I didn’t welcome the stuff that made all the classes more similar (I liked the first game having Wizards learn spells from scrolls!), but it’s elegant how most status effects are variants of stat buffs and debuffs. They come in three tiers each, where the first tier just increases or decreases the stat, while the second and third have additional effects, and they can cancel out by level. So if you have a basic intelligence buff, and the enemy tries to Charm you, they cancel out enough to Confuse you instead. It incentivizes having a lot of kinds of buffs, so the enemy can try to Frighten or Sicken you, and you can put out a Charisma or Constitution buff and say “nope.”

3): Starting with the first game’s DLC, they do a lot better about remembering you have magic, so you can do things like using a water spell to take down a fire barrier that blocks your progress.

4): Some species don’t have an organized government for historical reasons, or have difficulty communicating in human verbal languages, or just don’t interact with surface-dwellers that often, but there aren’t really any “evil” races. You can sometimes negotiate with this setting’s equivalent of an imp or a mind flayer, and when you can’t, it’s because the individual is a bloodthirsty git, not the species.
feotakahari: (Default)
People keep passing around the “you can’t imagine hobbits having sex” quote as obviously dumb, but I don’t think it’s wrong. Look at Pillars of Eternity. People have bloodlines and heritages, but they also give birth. They have abortions and miscarriages. One of the characters is a midwife. And it feels like a world people actually live in.
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Sometimes the very framework of the setting seems to run against the ideas the characters are proposing.

I’m thinking of this right now because of Pathfinder: Wrath of the Righteous. The spider lady wants to become so powerful nothing can hurt her. You started the game by watching an ancient dragon get decapitated by something even more powerful. This setting has hilariously large power differences, and even if you ascend to legendary status, there are still plenty of things out there that will beat you power vs. power. For survivability, you pretty much have to go for technique, cunning, or camouflage rather than raw force.

Or take Torment: Tides of Numenera. One of the philosophies you can align yourself with is that you want to become famous and be remembered. In this setting, so many societies have fallen and been forgotten that the literal ground you walk on is made of crumbled remnants of unidentified artifacts. If every person in every one of those societies failed to be remembered, do you really think you have a better chance than they did?

(I’m leaving out how much Pillars of Eternity undermines the pro-religion characters, because I’m pretty sure you’re supposed to take it as an anti-religion tract.)
feotakahari: (Default)
Trying the new Pathfinder game really makes me think about how elegant Pillars of Eternity was. Two-handed weapon for armored enemies. Dual-wielding for enemies with high HP. One-handed weapon with no shield for enemies that are hard to hit. And of course, one-hander and shield for enemies that hit hard.

Elegant is not the word I would use for anything in Pathfinder’s mess of blades, bows, bludgeons, and javelins(!)
feotakahari: (Default)

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The cycle of life and death has been broken. The souls of the dead vanish, and the living are born hollow and empty. Society decays without a new generation, while the survivors squabble over who or what caused this. But by chance or fate, you may have stumbled across the real culprit …

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