Fiction against Utilitarians: End Roll
Sep. 8th, 2020 09:51 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's too late for you to save anyone.

https://vgperson.com/games/endroll.htm
Congratulations! You've been selected for an experimental rehabilitation program. Through reliving and recontextualizing your memories of your crimes, you'll learn to experience guilt and shame like a normal person. Show us enough misery, and maybe you can even get a pardon on that death penalty. So let's Happy Dream!
Yeah, if you thought Zanki Zero was bleak as hell, you ain't seen nothing yet.
Okay, so this one is the exact opposite of Utilitarian, but damn if it isn't fascinating. It's oppressive as all hell, constantly reminding you that none of this is real and none of your choices matter. You can't change the things you already did, after all. But it's so deterministic, so focused on cause and effect, that it needs to understand why you made those choices in the first place. What creates a person like this, and what could have been done to stop it? Are you a monster? A victim? Or something in between/?
Also, it's one of the few RPG Maker games that bothers to be a good game. If you like stat-buffing and equipment-tweaking and doing sidequests to unlock new skills, this is a game you can actually have fun with.

https://vgperson.com/games/endroll.htm
Congratulations! You've been selected for an experimental rehabilitation program. Through reliving and recontextualizing your memories of your crimes, you'll learn to experience guilt and shame like a normal person. Show us enough misery, and maybe you can even get a pardon on that death penalty. So let's Happy Dream!
Yeah, if you thought Zanki Zero was bleak as hell, you ain't seen nothing yet.
Okay, so this one is the exact opposite of Utilitarian, but damn if it isn't fascinating. It's oppressive as all hell, constantly reminding you that none of this is real and none of your choices matter. You can't change the things you already did, after all. But it's so deterministic, so focused on cause and effect, that it needs to understand why you made those choices in the first place. What creates a person like this, and what could have been done to stop it? Are you a monster? A victim? Or something in between/?
Also, it's one of the few RPG Maker games that bothers to be a good game. If you like stat-buffing and equipment-tweaking and doing sidequests to unlock new skills, this is a game you can actually have fun with.