This makes me think of Traffic Department 2192, when the MC decides on her own to murder medical responders to a mine accident because the miners are from a hostile country. I had her just sit there and do nothing until all the medics escaped, and got the generic game over message about how your failing a mission has endangered your allies’ lives. So I killed the medics instead, and after the mission, the other characters lectured her about how her mindless violence endangered everyone’s lives.
Or this one game about war planes where you have a mission to score points by destroying enemy units and installations. After you destroy all the guns on one installation, the people inside beg you not to kill them. But they’re worth points, and I kept failing the mission over and over because I couldn’t score fast enough. I couldn’t progress the story without more killing.
(Now that I think about it, I have some more respect for that visual novel where if you don’t inform on your fellow prisoners, you get electrocuted until you suffer a breakdown. It’s a more elegant game over than just “the story can’t continue from here.”)
Or this one game about war planes where you have a mission to score points by destroying enemy units and installations. After you destroy all the guns on one installation, the people inside beg you not to kill them. But they’re worth points, and I kept failing the mission over and over because I couldn’t score fast enough. I couldn’t progress the story without more killing.
(Now that I think about it, I have some more respect for that visual novel where if you don’t inform on your fellow prisoners, you get electrocuted until you suffer a breakdown. It’s a more elegant game over than just “the story can’t continue from here.”)