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[personal profile] feotakahari
Undertale, the Prey reboot, a bunch of other games: the story is built around the PC learning a lesson. They can accept it, or they can refuse and become a murderous monster.

Harvester, Elsinore: the story is built around the PC learning a lesson that will make them into a murderous monster. They can accept it, or they can refuse to sink that low.

Edna and Harvey: Harvey’s New Eyes: the story is built in such a way that it would be equally valid for the PC to learn two opposite lessons, one of which would make her into (even more of) a murderous monster. She can accept either, or refuse both and reject every aspect of the story.

(This does not mean Harvey’s New Eyes is good. It’s interesting. There’s a difference.)

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