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Thoughts on the PCs in Showgunners:

Scarlet: Speedy melee specialist who never gets quite enough damage output to one-shot late-game enemies. Has four different ways to get more damage-dealing actions than she “should.” Don’t get greedy with her ability to act again after melee kills, or you’ll get stranded with no cover.

Marty: Starts the game at level 9. I gave it a 1% chance he was an Oifey, a 19% chance he would leave for a while, and an 80% chance he would die. Guess which happened. Eh, I didn’t like the range limits on those shotguns anyway.

Tybalt: The more enemies are around, the more useful his distraction abilities are. Yet he’s required for Ambush events that don’t have many enemies, and in a straight fight, he has poor range and damage. When he shines the brightest is when you need someone to press buttons in a place filled with enemies, because pressing buttons doesn’t break his holographic disguise.

Warden: Incredibly high HP, but doesn’t get cover bonuses. Self-Repair can’t keep up when five different enemies are shooting at him.

Zoe: My immediate replacement for Warden. Great damage, great area move, great self-buff, and infinite ammo? Yes please!

Phantom: Kinda late for a new character, but I’ll take it. Most of her sniper rifles hold two bullets, and she loses her amazing accuracy bonus on turns where she reloads. Can one-shot enemy snipers, but they one-shot her as well. Invisibility is a poor substitute for Tybalt’s holographic disguise.

Marcus: The last and least. Has AoE moves, but the area is too tiny to help much and just big enough to hit himself. Creates smoke clouds, but can’t see through them, so you end up standing around waiting for the smoke to clear so you can shoot. Technically has a multi-target heal, but it’s not enough to salvage him.

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