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[personal profile] feotakahari
The gameplay is your few allies vs. your endless horde of enemies, and I respect how much the story builds on that. You’re a handpicked mercenary team, albeit one with a well-intentioned goal, and your enemies are any rando with a steel pipe and a grudge. They’ve been royally fucked over by both the government and their neighbors, they’re probably going to die soon anyway, and they’ve decided they might as well hurt someone before they go. Even their commanders see them as disposable pawns. They need to be stopped, but killing them doesn’t exactly feel heroic.

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feotakahari

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