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[personal profile] feotakahari
Something about the difficulty in Xenoblade Chronicles 3 feels completely out of whack, and I think a lot of it has to do with chain attacks. Against a same-level boss, a good chain attack can take out more than half their HP and full-heal the entire party at the same time. I’m dropping bosses from phase 1 to dead without even seeing what they do in phase 2. But the game expects you to use chain attacks, so without them, everything takes way too long to kill. It’s like the game doesn’t want me to play more than half the bossfight before I go “fuck you, you’re dead.”

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