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I love the kind of puzzles found in Phoenix Wright games, so I picked up Danganronpa. Danganronpa has this whole thing about how you’re playing it because you want to see teenagers die horribly and/or get half-naked, and it either condemns you or “gives you what you want” depending on the writer’s mood. And I just sat there like “what the fuck is this?”
I want my stories to be little Watsonian puzzle boxes. They can say things that also apply to the real world, but they’re supposed to function as their own worlds, independent from the reader’s knowledge and expectations. There are a lot of reasons for this, and Danganronpa isn’t the biggest, but it’s still an important one. Hopefully, you like something about my stories, but I don’t pretend to know what it is that draws you.
I want my stories to be little Watsonian puzzle boxes. They can say things that also apply to the real world, but they’re supposed to function as their own worlds, independent from the reader’s knowledge and expectations. There are a lot of reasons for this, and Danganronpa isn’t the biggest, but it’s still an important one. Hopefully, you like something about my stories, but I don’t pretend to know what it is that draws you.