feotakahari: (Default)
Toh is apathetic to others’ needs and wants, often coming across as selfish or even cruel. But I’ve got to respect him for telling Kaguya he’s not her personal servant, and he’s not going to fetch and carry just because she’s too lazy to do anything herself.
feotakahari: (Default)
I don’t understand how I’m supposed to handle the third dungeon in Mary Skelter Finale. There are multiple types of enemies that, if they get an ambush, can KO four of my five party members before I get an action. One type relies on Water damage, but the damage output is so absurd that even Water-resistant gear isn’t helping. The other type uses physical attacks that happen to sweep across the entire party at once, and it can act twice per turn, because fuck you. Sometimes there are three enemies in a single group that can one-shot most of my party! I’m grinding like mad, but it doesn’t seem to be enough.
feotakahari: (Default)
More Mary Skelter thoughts: you need to understand that the he/him sword lesbian who calls his girlfriend “princess” was originally a monster, but became human AND repeatedly time traveled to save his girlfriend’s life. It’s like a greatest hits compilation of yuri.
feotakahari: (Default)
It’s funny how Little Mermaid’s berserk form doesn’t look much like a mermaid. I’d say she’s more of a lamia.

Man, that he/him sword lesbian who wants to marry Little Mermaid sure has excellent taste.
feotakahari: (Default)
*Internal monologue* Don’t buy a Compile Heart game, don’t buy a Compile Heart game, every single Compile Heart game you buy fails to live up to its awesome premise, don’t buy a Compile Heart game . . .

(I didn’t even like Mary Skelter that much, and I’m still curious how the story ends in game 3.)
feotakahari: (Default)
Etrian Odyssey: this area has gated sections that you will only be able to access later. After solving challenging puzzles, you will find powerful weapons and armor.

Mary Skelter: this area has gated sections that you will only be able to access later. After solving challenging puzzles, you will find exactly the same weapons and armor you found everywhere else in the area.

I can only assume this is deliberate trolling.

feotakahari: (Default)
I find it interesting to compare how Darkest Dungeon and Mary Skelter handle their respective sanity meters. 

In Darkest Dungeon, you build up stress from things like being attacked. When it gets too high, you have a strong chance of contracting a negative status effect, like babbling to yourself, insulting other party members, or even self-harm. All of these effects stress your other party members, so they’ll soon develop afflictions of their own. There’s a chance of getting a positive effect instead, but it’s not something you can control or rely on. Stress is largely an unavoidable liability, and you have to put a lot of effort into finding ways to mitigate it.

In Mary Skelter, the way you build up to an altered state is by splattering monster blood everywhere. This is a positive thing in and of itself, and the game encourages it in other ways, like giving you rewards from the malevolent intelligence that rules the labyrinth, and driving back the invulnerable monsters that would otherwise chase you. Stress is tracked separately, and again, it’s things like being attacked that drive it up. When you’re sufficiently bloodied, it’s stress that determines whether you lay waste to your enemies or attack your own party. 

Mary Skelter gives you a lot more control over when and how your characters go berserk. You can remove all stress by spraying uncorrupted blood on them (!), or remove all monster blood by licking it off (!!!) But on the flipside, you’re even more boned if you’ve got a stat-boosted party member actively attacking the other party members for a massive chunk of their HP every round. Maybe that’s part of the overall empowerment of Mary Skelter, as opposed to the tense resource management of Darkest Dungeon. You’re mighty and destructive even when you’re screwing things up.
feotakahari: (Default)
In a game where one of the mechanics is literally painting the walls with your enemies’ blood, it’s telling that the viewpoint character and ostensible protagonist doesn’t have an attack command. His earliest memories are of watching his family die, and his driving motivation—one might say obsession—is to protect others. The first combat action he learns is how to shield another party member with his body and take damage in their place. Later on, he gets blood-related abilities that have a chance of knocking him unconscious if overused. And this isn’t just gameplay. The other characters take notice of how eager he is to sacrifice himself, and there’s a lot of talk of surviving together. It’s clear that this self-sacrifice thing is going to be a major factor in the story, and I’m eager to see where it goes.

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