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In a game where one of the mechanics is literally painting the walls with your enemies’ blood, it’s telling that the viewpoint character and ostensible protagonist doesn’t have an attack command. His earliest memories are of watching his family die, and his driving motivation—one might say obsession—is to protect others. The first combat action he learns is how to shield another party member with his body and take damage in their place. Later on, he gets blood-related abilities that have a chance of knocking him unconscious if overused. And this isn’t just gameplay. The other characters take notice of how eager he is to sacrifice himself, and there’s a lot of talk of surviving together. It’s clear that this self-sacrifice thing is going to be a major factor in the story, and I’m eager to see where it goes.

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