feotakahari: (Default)
Ranked roughly from best to worst:

Terminal: In a game where healing is this limited, the ability to heal every turn is broken beyond belief.

Blueblood: Two shots at 75% accuracy are always better than one shot at 100%.

Cherub: Kinetic Barrier is more useful than most characters' entire kits. Not much else going for him, though.

Torque: Pull and poison are situational, but constrict becomes massively useful once you take all the upgrades for it. She does spend a lot of time out of cover and getting shot at, though.

Verge: Stupor isn't reliable to stop enemies from shooting you, and Battle Madness often leads to shooting helpless civilians. His real use is to Stupor everyone, get a giant accuracy bonus, and pull off pinpoint shots.

Claymore: becomes much more useful once his grenades get a damage upgrade. I do not like the range dropoff on that shotgun, though.

Zephyr: 100% accuracy and can move after attacking. Make sure to plan around her godawful Breach skill.

Godmother: 100% accurate shot every three turns, terrible range dropoff on the other two.

Axiom, Patch, Shelter: I didn't recruit them.

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feotakahari

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