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A quick guide to Scrapyard Station, since the lore’s gotten pretty dense:

Major Allied Factions

Tinkers: Jingoistic cyborgs who’re obsessed with martyrdom. Somehow, this is the less awful branch of future humanity.

Nomads: Highly social carnivores. Will pack-bond with you whether you like it or not.

Scholars: Hive-minded carrion worms. Probably the least evil faction.

Builders: Telekinetic armadillos. Often discriminated against for being “stupid.”

Minor Allied Factions

Riders: Little lizard-caterpillar things. A recent uplift from a Stone Age culture, they don’t fit into modern society very well.

Stewards: Amphibious dragontaurs with a heavily religious culture. Will probably break their alliance at some point.

Scrappers: Highly durable slimes that like fighting but hate killing. I haven’t made a post for them yet.

Winnowers: Highly acidic slimes. Sociopathic apex predators, but not necessarily “evil” per se. Look deceptively similar to Scrappers. I haven’t made a post for them yet.

Non-Allied Factions

Parasites: Old Gods, as viewed by societies that mostly don’t believe in gods. Steadily conquering and enslaving the universe.

Purists: Humanity without the cybernetics, but with even more xenophobia. Somehow the only faction that’s winning against the Parasites.

Prowlers: Nomads who went all in on ethnic cleansing.

Edit: changed some names.

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